Duck Duck Goose
Children sit in a circle; one taps heads naming 'duck' until a 'goose' chases them around, a group classic.
- Age3 to 6 years
- Time15 to 30 minutes
- EnergyActive
- CostFree
- WhereIndoors or out
- PrepNone
A circle chasing game where one player taps heads around the ring until they name a "goose," then races that player around the circle to the empty spot. A short-burst energy game for a group.
How to do it
- Have everyone sit in a circle facing inward, close enough to reach.
- Choose one player to be "it," who walks around the outside gently tapping each head and saying "duck."
- At some point they tap a head and say "goose" instead, then run around the circle.
- The chosen goose jumps up and chases, trying to tag "it" before they reach the empty spot.
- If "it" sits in the spot first, the goose becomes the new "it"; if tagged, "it" goes again. Keep going for several rounds.
What you need
- Group of players
- Space
Signs it is working
Your child waits in the circle for their turn, runs when chosen, and takes turns being "it". They follow the tap-and-run pattern. They laugh and want another round
If it is not quite clicking
A younger child taps "goose" on the first head every time: Remind them to walk most of the way round first. The same few children keep getting chosen: Add a rule that "it" must pick someone who has not had a turn yet. Running near seated players gets bumpy: Widen the circle and remind runners to stay on the outside of it
Make it yours
Younger, 3 years: Walk instead of run, and let an adult be "it" for the first few rounds to model it. Older, 5-6 years: Add the version where "it" gives a describing word before saying goose, or make the circle bigger for a longer chase. Lower-intensity (calmer): Walk the chase instead of running, keep the circle small with a group of three or four, and stop after a couple of rounds, so a child who finds the noise, sudden chasing, or waiting-to-be-picked overwhelming can join without the fast-burst energy. Solo or pairs: This game needs a group; with only one child, try a running-and-freeze game instead. Sensory note for parents: This is an active, noisy game with sudden bursts of chasing and the tension of waiting to be chosen
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