Wink Detective
One secret 'winker' makes players 'out' with a wink while a detective tries to spot them.
- Age6 to 8 years
- Time15 to 30 minutes
- EnergyCalm
- CostFree
- WhereIndoors
- PrepNone
A group circle game where one secret player winks at others to send them out of the round, while a chosen detective tries to work out who the winker is. A playful game of secret signals and reading the group.
How to do it
- Have everyone sit in a circle where they can see each other's faces.
- Choose a detective who steps away, then quietly pick one player to be the secret winker.
- The detective returns and stands in the middle to watch.
- The winker discreetly winks at other players; a player who gets winked at counts to three, then dramatically goes out.
- The detective gets a few guesses to name the winker before everyone is out; then pick a new detective and winker.
What you need
- Players
- Circle space
Signs it is working
Your child gives or spots subtle winks and waits before going out. They keep the winker's identity secret when they are not the detective. They enjoy the suspense and want another round
If it is not quite clicking
A young child cannot wink: Let them use a small agreed signal like a nose scrunch instead. Players give the winker away by staring: Remind everyone to keep glancing around naturally. Going out disappoints someone: Keep rounds short so a new one starts quickly and everyone gets a turn to be the winker or detective
Make it yours
Younger end (6y): Use an obvious signal instead of a wink and keep the group small so it is easier to follow. Older (7-8y): Play with a larger circle and stricter no-staring rules for a real challenge. Group: The more players, the better; grandparents and older siblings can join the circle
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