WORKSHOP · SINGAPORE
Introduction to Programming and Computer Science / Electronics
A beginner-friendly programming and electronics course for ages 5 to 12.
3 suggested activities to try together ↓A DAY TO LOOK FORWARD TO
What's waiting for you
A beginner-friendly programming and electronics course for ages 5 to 12. Bring a laptop. Six Sunday lessons are advertised, with no class on 1 November.
A shared discovery
A beginner-friendly programming and electronics course for ages 5 to 12.
Make a little space
Choose a listed date that suits your family.
Follow their curiosity
Let your child choose something to notice.
MAKE MORE OF YOUR DAY · PLAI™
A little question. A bigger adventure.
Try asking your child: "What would you like us to look for together?"
On the way home: "What surprised you most?"
Before you go
Admission and tickets
Published six-session course fee SGD 90 to 95. New students: SGD 30 micro:bit charge; existing students: SGD 2 term materials charge.. Confirm current prices and availability with the organiser before booking.
Is this right for our ages?
This event is listed for 5 years to 12 years. If your child is outside this range, check with the organiser before attending.
Accessibility and facilities
Contact Anchorvale CC directly to confirm step-free access, pushchair arrangements, family toilets and any other facilities your family needs.
GET TO KNOW THE PLACE
Make yourself familiar.
Anchorvale CC
⌖ 59 Anchorvale Road, Singapore 544965
Anchorvale Community Club is a People's Association community centre serving residents of Anchorvale in the Sengkang estate, north-east Singapore. ...
Meet the organiser
Anchorvale CC / Purple Edge
Visit organiser website ↗THREE ACTIVITIES TO TRY TOGETHER · PLAI™
Three ways to keep exploring together.
Each activity below was chosen to extend what your child experiences at this event. No preparation needed.
Cognitive
Fair Test Experiment
Child runs a controlled home experiment (which paper plane flies furthest), changing one variable at a time.
Try this activityCognitive
Design and Playtest a Game
Child designs an original board game with rules, tests it with family, gathers feedback, and revises the design.
Try this activityCognitive
Foil Boat Cargo Test
Which boat can carry more blocks?
Try this activity